Spawn:Ai module some of you might have noticed there is a module for spawning ai in waves called the 'Spawn:Ai 'module under the tab 'Misc'. Its is easy to use, changing the spawn settings, etc. But if I spawn some ai they just stand around doing nothing but i would like them to do stuff, like 'attack an enemy outpost, or patrol an area'.Does. Commanding the AI is an important part of the game. This section contains useful information on commanding a team. Under the key, there is a main menu for commands. The commands issued from this menu will be performed by every unit in your team. ARMA 3 Editor (basic ai spawning) So is there anyway to put down AI with way-points in the editor, and then have them not spawn into the game until a trigger is activated. That's all I want to do. AI Respawn on Death for Sustained Combat. Posted by 2 years ago. ARMA 3 - Setting a waypoint for an AI-Controlled boat won't let it stay on path. Fanuc handy file manual. So, I have a part of the Scenario in ArmA 3 where you start in a boat ride filled with Soviet Conscripts on the way to Stalingrad, The Boat itself without any waypoints moves on itself.
This code will spawn a missile that will seek out and destroy a target. The first parameter is a location, then I set the ammo type. This is a cruise missile with a massive warhead. And car1 is the target I want to destroy. Spawn it high in the air and it will come around and destroy the target easily.
This function makes it very easy to spawn a projectile and take out a vehicle in a scripted event. The blast radius of the cruise missile is very large, make sure you are well away from the impact point. This function was a great discovery, this makes a scripted mission even easier to create. Have a look in CfgAmmo to find various missiles to try out with this function.
This is another very useful, but obscure function in Arma 3. This automatically changes AI skill depending on how many players are on the server. A good way to change it up when a lot of players are on. Put this in the initServer.sqf file.
Yet another hidden function, change the number of men in a group depending on how many players are on.
The number 2 is the minimal number of men in the group. That would be very useful for creating a dynamic mission that scales depending upon player count.
This is another example, this spawns a cluster cruise missile on our unfortunate offroad.
May 29, 2017
This guide will walk you through the steps on how to make a really simple zeus mission in the Arma 3 Eden editor.
Step #1: Launching the Game
![Arma 3 respawn ai mod Arma 3 respawn ai mod](https://i.imgur.com/GSTIT62.png)
Open the Arma 3 launcher via Steam or a shortcut. and press the 'play' button.
Step #2: Going into the Editor
Once the game has launched and you are on the main menu, just click on the editor.
Step #3: Settings
Once you are in the editor click on Attributes and then multiplayer, unmark 'Enable AI' and change disabled to 'Respawn on custom position, and on the rulesets checkmark' select respawn position. Also change the respawn time to 03 seconds [optional].
Step #4: Adding Players
Then Place down the 'zeus' (Pilot [optional]). Also add other type of player (Autorifleman [optional]) so other people can join as well. Than doubleclick on the 'zeus' and change his 'Variable name' to 'zeus' [optional]. Than double click on the other players and change there controle to 'playable'.
How To Set Respawn Tickets Arma 3
Step #5: Adding Game Master
Now look for 'systems' (on the top right), Look for zeus and than 'game master' and place that down anywhere.
Now change the 'Owner' to 'Zeus'.
Step #6: Adding a Respawn
Now place down a 'Respawn position' (top right) and dubble click it and change the 'side' to 'blue fore'.
Remember to save the mission file!
Step #7: Hosting (1/2)
Afther you have saved the mission file, go back to the main menu go to 'multiplayer' and click on 'server brouser'. Now click on host and give your server a name [optinal] change host to 'internet' leave the port on default if it is the same as on the example, change the amount of players to what you want depented to the amount of player you have placed down in the mission and give your server a password, and enable: UPNP.
Step #7: Hosting (2/2)
Now click 'host server' select the map that you made the mission on and continue to click on '3D Editor' and click on 'Play'. Select a slot and click 'OK'(button left) now continue trouw go into the game by clicking respawn (when available).
Step #8: The End
You have hosted your own server that all of your friends can join [optinal].Press the 'Y' key to go into zeus mode.
Written by Heercamelot.
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